On a busy day where a lot of stuff happened (an information sign at a railway station crashed: ‘Mozilla Firefox encountered an error’ (it looked like a SuSE GNOME desktop) and where I did ‘rm -fr *’ on my code folder (luckily I use SVN for my personal stuff)), I did my daily 5.5 hour travelling again.
Today the big plan was: ‘Get Gluon to compile on Windows’. This is the result:
Most KGL-stuff is there (I needed to disable KGLPoint and KGLProgram/KGLFx because of compile errors, I’ll fix that later), KAL & KCL involve a bit of dependency-hell/Linux-specific stuff, but overall the KGL performance is good.
Another thing where Win7 + KDE is a super-combination
, the desktop globe as desktop
.
The next step is GLOGLES (Gluon OpenGL ES) were the plan is to strip the KDE-dependency from Gluon to be Qt-only and support OpenGL ES, so it can run easily on Maemo!
More on that will hopefully come from the people going to the KDE Games dev-sprint which will be held coming weekend in Munich.
P.S. Does anybody know if there is an #ifdef for Maemo? It would be nice to integrate the vibrate function, since people on the Maemo IRC channel told me using the vibrate function is possible through dbus…


