On a busy day where a lot of stuff happened (an information sign at a railway station crashed: ‘Mozilla Firefox encountered an error’ (it looked like a SuSE GNOME desktop) and where I did ‘rm -fr *’ on my code folder (luckily I use SVN for my personal stuff)), I did my daily 5.5 hour travelling again.
Today the big plan was: ‘Get Gluon to compile on Windows’. This is the result:
Most KGL-stuff is there (I needed to disable KGLPoint and KGLProgram/KGLFx because of compile errors, I’ll fix that later), KAL & KCL involve a bit of dependency-hell/Linux-specific stuff, but overall the KGL performance is good.
Another thing where Win7 + KDE is a super-combination
, the desktop globe as desktop
.
The next step is GLOGLES (Gluon OpenGL ES) were the plan is to strip the KDE-dependency from Gluon to be Qt-only and support OpenGL ES, so it can run easily on Maemo!
More on that will hopefully come from the people going to the KDE Games dev-sprint which will be held coming weekend in Munich.
P.S. Does anybody know if there is an #ifdef for Maemo? It would be nice to integrate the vibrate function, since people on the Maemo IRC channel told me using the vibrate function is possible through dbus…

Squeals of Girlish Glee!
If only Munich weren’t so far away… please make sure the sprint is well blogged! (and posted to the Gluon forums @ forums.kde.org)
Thanks for everything. I can’t wait to get my hands on Gluon to start contributing!
http://wiki.maemo.org/Qt4Hildon#Adding_Maemo_changes_to_a_Qt_Application says
#ifdef Q_WS_HILDON
Good luck with Maemo Summit!
*green with envy*