Gluon on Windows!

On a busy day where a lot of stuff happened (an information sign at a railway station crashed: ‘Mozilla Firefox encountered an error’ (it looked like a SuSE GNOME desktop) and where I did ‘rm -fr *’ on my code folder (luckily I use SVN for my personal stuff)), I did my daily 5.5 hour travelling again.

Today the big plan was: ‘Get Gluon to compile on Windows’. This is the result:

KGL on Windows

KGL on Windows

Most KGL-stuff is there (I needed to disable KGLPoint and KGLProgram/KGLFx because of compile errors, I’ll fix that later), KAL & KCL involve a bit of dependency-hell/Linux-specific stuff, but overall the KGL performance is good.

Another thing where Win7 + KDE is a super-combination :-) , the desktop globe as desktop :-) .

The next step is GLOGLES (Gluon OpenGL ES) were the plan is to strip the KDE-dependency from Gluon to be Qt-only and support OpenGL ES, so it can run easily on Maemo!
More on that will hopefully come from the people going to the KDE Games dev-sprint which will be held coming weekend in Munich.

P.S. Does anybody know if there is an #ifdef for Maemo? It would be nice to integrate the vibrate function, since people on the Maemo IRC channel told me using the vibrate function is possible through dbus…

2 Responses to “Gluon on Windows!”

  1. Kubuntiac says:

    Squeals of Girlish Glee!

    If only Munich weren’t so far away… please make sure the sprint is well blogged! (and posted to the Gluon forums @ forums.kde.org)

    Thanks for everything. I can’t wait to get my hands on Gluon to start contributing!

  2. Jucato says:

    http://wiki.maemo.org/Qt4Hildon#Adding_Maemo_changes_to_a_Qt_Application says

    #ifdef Q_WS_HILDON

    Good luck with Maemo Summit! :) *green with envy*

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